{
"注释": [
"在下方添加数据,格式如下:",
{
"游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
},
"注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
],
"babel_intro": "M_dia_babel_intro",
"babel_loop": "M_dia_babel_loop",
"ekg_loop": "D_avg_ekg_loop",
"radio": "D_avg_radio",
"phone": "D_avg_phone",
"slideshow": "D_avg_slideshow",
"d_gen_walk_n": "D_gen_walk_n",
"d_gen_explo_n": "D_gen_explo_n",
"d_gen_thunders_amb": "D_gen_thunders_amb",
"d_sp_chixiaobadao": "D_sp_chixiaobadao",
"d_gen_signalbomb": "D_gen_signalbomb",
"d_gen_surfacefrozen": "D_gen_surfacefrozen",
"d_gen_soldiersrun": "D_gen_soldiersrun",
"d_sp_ballista": "D_sp_ballista",
"d_gen_dooropen": "D_gen_dooropen",
"d_gen_doorclose": "D_gen_doorclose",
"d_sp_amiyakilling": "D_sp_amiyakilling",
"d_gen_transmissionget": "D_gen_transmissionget",
"d_gen_heartbeat": "D_gen_heartbeat",
"p_imp_arrow_h": "P_imp_arrow_h",
"beach": "D_amb_beach",
"doorclosequite": "D_gen_doorclosequite",
"doorknockquite": "D_gen_doorknockquite",
"dooropenquite": "D_gen_dooropenquite",
"fireworks": "D_gen_fireworks",
"leaveshake": "D_gen_leaveshake",
"phonevibration": "D_gen_phonevibration",
"runsand": "D_gen_runsand",
"smallearthquake": "D_gen_smallearthquake",
"livecrowd": "D_gen_livecrowd",
"blizzard": "D_amb_blizzard",
"pistol": "D_gen_pistol",
"drift": "D_gen_drift",
"sheildimpact": "D_gen_sheildimpact",
"bottlebroken": "D_gen_bottlebroken",
"sportscarstart": "D_gen_sportscarstart",
"motorbikestart": "D_gen_motorbikestart",
"rungeneral": "D_gen_rungeneral",
"knifegore": "D_gen_knifegore",
"fightgeneral": "D_gen_fightgeneral",
"transmission": "D_gen_transmission",
"e_imp_sword_h": "E_imp_sword_h",
"e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
"e_skill_skulsrshot": "E_skill_skulsrshot",
"e_skill_skulsrexplo": "E_skill_skulsrexplo",
"e_skill_skulsrsword": "E_skill_skulsrsword",
"e_skill_driftsand": "E_skill_driftsand",
"e_skill_demonkatk": "E_skill_demonkatk",
"p_skill_chimera": "P_skill_chimera",
"p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
"p_skill_blacktimewand": "P_skill_blacktimewand",
"p_skill_spiritexplo": "P_skill_spiritexplo",
"b_char_defboost": "B_char_defboost",
"tokenset": "B_char_tokenset",
"getcast": "B_char_getcast",
"flashback": "G_ui_stagepush",
"flashback2": "G_ui_stagepull",
"e_atk_magmasnail_n": "E_atk_magmasnail_n",
"e_atk_bigaxe_d": "E_atk_bigaxe_d",
"e_atk_bales_n": "E_atk_bales_n",
"e_atk_arrow_h": "E_atk_arrow_h",
"e_atk_blunt_n": "E_atk_blunt_n",
"e_atk_magic_n": "E_atk_magic_n",
"e_atk_saw_n_1": "E_atk_saw_n_1",
"e_atk_saw_n_2": "E_atk_saw_n_2",
"b_char_rockexplo": "B_char_rockexplo",
"char_emp": "B_char_emp",
"p_imp_axe_h": "P_imp_axe_h",
"p_imp_grenade_n": "P_imp_grenade_n",
"p_imp_amiyamag_h": "P_imp_amiyamag_h",
"p_imp_whip_h": "P_imp_whip_h",
"p_imp_blunt_h": "P_imp_blunt_h",
"p_imp_sword_n": "P_imp_sword_n",
"p_imp_tekken_h": "P_imp_tekken_h",
"p_imp_naginata_elc": "P_imp_naginata_elc",
"p_atk_smg_h": "P_atk_smg_h",
"p_atk_elecball_n": "P_atk_elecball_n",
"mist_loop": "M_dia_mist_loop",
"mist_intro": "M_dia_mist_intro",
"calamity_intro": "M_dia_calamity_intro",
"calamity_loop": "M_dia_calamity_loop",
"escape_intro": "M_dia_escape_intro",
"escape_loop": "M_dia_escape_loop",
"escapebattle_intro": "M_bat_escapebattle_intro",
"escapebattle_loop": "M_bat_escapebattle_loop",
"m_bat_game02_intro": "M_bat_game02_intro",
"m_bat_game02_loop": "M_bat_game02_loop",
"normalbattle_intro": "M_bat_normalbattle_intro",
"normalbattle_loop": "M_bat_normalbattle_loop",
"normal01_intro": "M_bat_normal01_intro",
"normal01_loop": "M_bat_normal01_loop",
"normal02_intro": "M_bat_normal02_intro",
"normal02_loop": "M_bat_normal02_loop",
"normal03_intro": "M_bat_normal03_intro",
"normal03_loop": "M_bat_normal03_loop",
"m_bat_epic_intro": "M_bat_epic_intro",
"m_bat_epic_loop": "M_bat_epic_loop",
"longmenbat_intro": "M_bat_longmenbat_intro",
"longmenbat_loop": "M_bat_longmenbat_loop",
"farce_intro": "M_dia_farce_intro",
"farce_loop": "M_dia_farce_loop",
"bar_intro": "M_avg_longmenbar_intro",
"bar_loop": "M_avg_longmenbar_loop",
"darkalley_intro": "M_avg_longmendarkalley_intro",
"darkalley_loop": "M_avg_longmendarkalley_loop",
"marketplace_intro": "M_avg_longmenmarketplace_intro",
"marketplace_loop": "M_avg_longmenmarketplace_loop",
"storyendjp_intro": "M_avg_storyendjp_intro",
"storyendjp_loop": "M_avg_storyendjp_loop",
"chasing_intro": "M_bat_chasing_intro",
"chasing_loop": "M_bat_chasing_loop",
"gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
"gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
"kingmouse_intro": "M_bat_kingmouse_intro",
"kingmouse_loop": "M_bat_kingmouse_loop",
"penguinlogistics_intro": "M_sys_penguinlogistics_intro",
"penguinlogistics_loop": "M_sys_penguinlogistics_loop",
"speedoflight_intro": "M_avg_speedoflight_intro",
"speedoflight_loop": "M_avg_speedoflight_loop",
"longmenbatimp_intro": "M_bat_longmenbatimp_intro",
"longmenbatimp_loop": "M_bat_longmenbatimp_loop",
"longmenoffice_intro": "M_bat_longmenoffice_intro",
"longmenoffice_loop": "M_bat_longmenoffice_loop",
"chernormal_intro": "M_bat_qiecheng_intro",
"chernormal_loop": "M_bat_qiecheng_loop",
"cherimp_intro": "M_bat_qiechengimp_intro",
"cherimp_loop": "M_bat_qiechengimp_loop",
"epic_intro": "M_bat_epic_intro",
"epic_loop": "M_bat_epic_loop",
"indust_intro": "M_bat_indust_intro",
"indust_loop": "M_bat_indust_loop",
"darkness01_intro": "M_dia_darkness01_intro",
"darkness01_loop": "M_dia_darkness01_loop",
"darkness02_intro": "M_dia_darkness02_intro",
"darkness02_loop": "M_dia_darkness02_loop",
"frostnova_intro": "M_bat_frostnova_intro",
"frostnova_loop": "M_bat_frostnova_loop",
"void_intro": "M_sys_void_intro",
"void_loop": "M_sys_void_loop",
"tech_intro": "M_sys_tech_intro",
"tech_loop": "M_sys_tech_loop",
"lab_intro": "M_sys_lab_intro",
"lab_loop": "M_sys_lab_loop",
"m_sys_science_intro": "M_sys_science_intro",
"m_sys_science_loop": "M_sys_science_loop",
"m_dia_street_intro": "M_dia_street_intro",
"m_dia_street_loop": "M_dia_street_loop",
"victory_intro": "M_bat_victory_intro",
"victory_loop": "M_bat_victory_loop",
"loading_intro": "M_sys_loading_intro",
"loading_loop": "M_sys_loading_loop",
"failed_intro": "M_bat_failed_intro",
"failed_loop": "M_bat_failed_loop",
"fesedm_intro": "M_bat_fesedm_intro",
"fesedm_loop": "M_bat_fesedm_loop",
"fesmetal_intro": "M_bat_fesmetal_intro",
"fesmetal_loop": "M_bat_fesmetal_loop",
"fesready_intro": "M_sys_fesready_intro",
"fesready_loop": "M_sys_fesready_loop",
"volcano_intro": "M_bat_volcano_intro",
"volcano_loop": "M_bat_volcano_loop",
"emperor_intro": "M_sys_emperor_intro",
"emperor_loop": "M_sys_emperor_loop",
"nightoflongmen_intro": "M_dia_nightoflongmen_intro",
"nightoflongmen_loop": "M_dia_nightoflongmen_loop",
"newhope01_intro": "M_dia_newhope01_intro",
"newhope01_loop": "M_dia_newhope01_loop",
"frostnovadie_intro": "M_avg_frostnovadie_intro",
"frostnovadie_loop": "M_avg_frostnovadie_loop",
"loneliness_intro": "M_avg_loneliness_intro",
"loneliness_loop": "M_avg_loneliness_loop",
"frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
"frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
"snowmonster_intro": "M_bat_snowmonster_intro",
"snowmonster_loop": "M_bat_snowmonster_loop",
"path_intro": "M_dia_path_intro",
"path_loop": "M_dia_path_loop",
"---请在上方添加数据---": "---请在上方添加数据---"
}["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
该页面记录了明日方舟唤醒测试序章的剧情。
下文中,“-[1]”处为博士的名字,随用户名字变化。
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 初始引导 [PlayMusic(key="test/babel.ogg", volume=0.8, delay=0.2)] [name=" "] 哦,是你。 [Dialog] [Image(image="bg_0_bb", fadetime=1, block=true)] [ImageTween(image="bg_0_bb", tiled=true, xScaleTo=1.05, yScaleTo=1.05, duration=3, block=false)] [ImageTween(image="bg_0_bb", tiled=true, xScaleTo=1.5, yScaleTo=1.5, duration=75, block=false)] [name=""] 离上一次见面过去了好久,你过得还好吗? [Dialog] [Delay(time=2)] [name=""] 在这段时间里……你一直……在徘徊…… [Dialog] [Delay(time=2)] [name=""] ……在悬崖的边缘…… [Dialog] [name=""] 可能,你已经忘了你自己是什么人。 [name=""] 不过至少你还记得那个名字,不是吗? [name=""] 先不讨论这个问题了…… [Dialog] [name=""] 你不是我的客人,也并不应该在这里出现。 [name=""] 她还需要你。 [name=""] 你知道12月23日对你来说意味着什么吗? [name=""] 如果你忘了……我能让你回想起来。 [name=""] ………… [Dialog] [CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)] [Image(image="bg_0_am", tiled=true, fadetime=0, block=false)] [PlayMusic(intro="test/EKG.ogg", key="test/EKG.ogg", volume=0.8, delay=0.5)] [CameraEffect(effect="Grayscale", fadetime=18, amount=0, block=false)] [Delay(time=2)] [name="模糊的声音"] ……知觉…… [name="模糊的声音"] 开始循环……………………阻升主……停跳液注入完成…… [Dialog] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)] [name="模糊的声音"] ……体温过低…… [name="模糊的声音"] ……海克塞米松20cc,静推。 [Dialog] [CameraEffect(effect="Grayscale", fadetime=8, amount=0, block=false)] [Delay(time=1)] [name="模糊的声音"] 止血钳! [name="模糊的声音"] ……状态正常……开始切除……注意室颤…… [name="模糊的声音"] ……置入st…………准备复温…… [Dialog] [Delay(time=1)] [name="模糊的声音"] ………… [name="模糊的声音"] ……抱歉…… [Dialog] [CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)] [name="模糊的声音"] 又让你受苦了。 [Dialog] [StopMusic(fadetime=1)] [Background(fadetime=1, block=true)] [Delay(time=1)] [name=""] 600小时前 [StartBattle(stageId="guide/level_guide_1")] [Tutorial(waitForSignal="battle_start")]
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 教学关后 [Character(name="char_002_amiya_1")] [Blocker(afrom=1, a=0, fadetime=1, block=true)] [name="阿米娅"] 他想起来什么了吗? [name="阿米娅"] 这么长时间过去了,我希望博士他没有太多异样。 [Character(name="char_002_amiya_1", focus=0)] [name="???"] 他正在按照我的做,从反馈来看,一切按照你所想的进行。 [name="???"] 看来是我低估了他。 [Character(name="char_002_amiya_1")] [name="阿米娅"] 请不要这么说……我相信他一定能回来。 [name="阿米娅"] 如果意识能够顺利恢复的话…… [name="阿米娅"] 就能度过这些难关。 [name="阿米娅"] 从现在开始…… [StartBattle(stageId="guide/level_guide_2")] [Tutorial(waitForSignal="battle_start")]
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 中途重启游戏后 [Character(name="char_002_amiya_1")] [Blocker(afrom=1, a=0, fadetime=1, block=true)] [name="阿米娅"] 刚才发生了什么?仿佛整个时间都停止了…… [Character(name="char_002_amiya_1", focus=0)] [name="???"] 他切换了当前执行的应用程序。 [Character(name="char_002_amiya_1", focus=-1)] [name="阿米娅"] 原来如此,那就让他回到刚才的环境里吧。 [StartBattle(stageId="guide/level_guide_2")] [Tutorial(waitForSignal="battle_start")]
[HEADER(is_tutorial=true, deny_auto_switch_scene=true)] 主界面显示前 [Character(name="char_002_amiya_1")] [Blocker(afrom=1, a=0, fadetime=1, block=true)] [name="阿米娅"] 能听到我的声音吗? [Blocker(afrom=0, a=1, fadetime=1, block=true)] [Goto(dest="home")]
[HEADER(key="title_rhodes", is_skippable=true)] 基建对话 // Comments [Background(image="bg_factory", fadetime=1)] [PlayMusic(intro="UI/bgm_flyinghigh_intro.ogg", key="UI/bgm_flyinghigh_loop.ogg", volume=0.6, delay=0.5)] [delay(time=1)] [name=""] 【机器作业的噪音】 [Dialog] [delay(time=1)] [name="???"] ……很不巧。 [Dialog] [delay(time=1)] [Character(name="char_003_kalts_1", fadetime=0.5)] [name="凯尔希"] ……你来的不是时候。 [name="凯尔希"] 罗德岛的深渊正在维护和升级中,短期内无法访问。 [name="凯尔希"] 不过你的植物神经应该能正常访问其他的基础设施。 [name="凯尔希"] 总之,下次再来看一下吧。 [Dialog] [Character(fadetime=0.5)] [Delay(time=1)] [name=""] 凯尔希离开了核心筒 [Dialog] [Background(fadetime=1.0, block=true)] [PlayMusic(intro="UI/bgm_void_intro.ogg", key="UI/bgm_void_loop.ogg", delay=0.5)]
" srcset="
800w,
1024w,
1280w,
1366w,
1400w,
1440w,
1600w,
1680w,
" style="position:fixed;top:0;width:100%;height:100%;object-fit:cover;object-position:50% 40%" />