{
"注释": [
"在下方添加数据,格式如下:",
{
"游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
},
"注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
],
"babel_intro": "M_dia_babel_intro",
"babel_loop": "M_dia_babel_loop",
"ekg_loop": "D_avg_ekg_loop",
"radio": "D_avg_radio",
"phone": "D_avg_phone",
"slideshow": "D_avg_slideshow",
"d_gen_walk_n": "D_gen_walk_n",
"d_gen_explo_n": "D_gen_explo_n",
"d_gen_thunders_amb": "D_gen_thunders_amb",
"d_sp_chixiaobadao": "D_sp_chixiaobadao",
"d_gen_signalbomb": "D_gen_signalbomb",
"d_gen_surfacefrozen": "D_gen_surfacefrozen",
"d_gen_soldiersrun": "D_gen_soldiersrun",
"d_sp_ballista": "D_sp_ballista",
"d_gen_dooropen": "D_gen_dooropen",
"d_gen_doorclose": "D_gen_doorclose",
"d_sp_amiyakilling": "D_sp_amiyakilling",
"d_gen_transmissionget": "D_gen_transmissionget",
"d_gen_heartbeat": "D_gen_heartbeat",
"p_imp_arrow_h": "P_imp_arrow_h",
"beach": "D_amb_beach",
"doorclosequite": "D_gen_doorclosequite",
"doorknockquite": "D_gen_doorknockquite",
"dooropenquite": "D_gen_dooropenquite",
"fireworks": "D_gen_fireworks",
"leaveshake": "D_gen_leaveshake",
"phonevibration": "D_gen_phonevibration",
"runsand": "D_gen_runsand",
"smallearthquake": "D_gen_smallearthquake",
"livecrowd": "D_gen_livecrowd",
"blizzard": "D_amb_blizzard",
"pistol": "D_gen_pistol",
"drift": "D_gen_drift",
"sheildimpact": "D_gen_sheildimpact",
"bottlebroken": "D_gen_bottlebroken",
"sportscarstart": "D_gen_sportscarstart",
"motorbikestart": "D_gen_motorbikestart",
"rungeneral": "D_gen_rungeneral",
"knifegore": "D_gen_knifegore",
"fightgeneral": "D_gen_fightgeneral",
"transmission": "D_gen_transmission",
"e_imp_sword_h": "E_imp_sword_h",
"e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
"e_skill_skulsrshot": "E_skill_skulsrshot",
"e_skill_skulsrexplo": "E_skill_skulsrexplo",
"e_skill_skulsrsword": "E_skill_skulsrsword",
"e_skill_driftsand": "E_skill_driftsand",
"e_skill_demonkatk": "E_skill_demonkatk",
"p_skill_chimera": "P_skill_chimera",
"p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
"p_skill_blacktimewand": "P_skill_blacktimewand",
"p_skill_spiritexplo": "P_skill_spiritexplo",
"b_char_defboost": "B_char_defboost",
"tokenset": "B_char_tokenset",
"getcast": "B_char_getcast",
"flashback": "G_ui_stagepush",
"flashback2": "G_ui_stagepull",
"e_atk_magmasnail_n": "E_atk_magmasnail_n",
"e_atk_bigaxe_d": "E_atk_bigaxe_d",
"e_atk_bales_n": "E_atk_bales_n",
"e_atk_arrow_h": "E_atk_arrow_h",
"e_atk_blunt_n": "E_atk_blunt_n",
"e_atk_magic_n": "E_atk_magic_n",
"e_atk_saw_n_1": "E_atk_saw_n_1",
"e_atk_saw_n_2": "E_atk_saw_n_2",
"b_char_rockexplo": "B_char_rockexplo",
"char_emp": "B_char_emp",
"p_imp_axe_h": "P_imp_axe_h",
"p_imp_grenade_n": "P_imp_grenade_n",
"p_imp_amiyamag_h": "P_imp_amiyamag_h",
"p_imp_whip_h": "P_imp_whip_h",
"p_imp_blunt_h": "P_imp_blunt_h",
"p_imp_sword_n": "P_imp_sword_n",
"p_imp_tekken_h": "P_imp_tekken_h",
"p_imp_naginata_elc": "P_imp_naginata_elc",
"p_atk_smg_h": "P_atk_smg_h",
"p_atk_elecball_n": "P_atk_elecball_n",
"mist_loop": "M_dia_mist_loop",
"mist_intro": "M_dia_mist_intro",
"calamity_intro": "M_dia_calamity_intro",
"calamity_loop": "M_dia_calamity_loop",
"escape_intro": "M_dia_escape_intro",
"escape_loop": "M_dia_escape_loop",
"escapebattle_intro": "M_bat_escapebattle_intro",
"escapebattle_loop": "M_bat_escapebattle_loop",
"m_bat_game02_intro": "M_bat_game02_intro",
"m_bat_game02_loop": "M_bat_game02_loop",
"normalbattle_intro": "M_bat_normalbattle_intro",
"normalbattle_loop": "M_bat_normalbattle_loop",
"normal01_intro": "M_bat_normal01_intro",
"normal01_loop": "M_bat_normal01_loop",
"normal02_intro": "M_bat_normal02_intro",
"normal02_loop": "M_bat_normal02_loop",
"normal03_intro": "M_bat_normal03_intro",
"normal03_loop": "M_bat_normal03_loop",
"m_bat_epic_intro": "M_bat_epic_intro",
"m_bat_epic_loop": "M_bat_epic_loop",
"longmenbat_intro": "M_bat_longmenbat_intro",
"longmenbat_loop": "M_bat_longmenbat_loop",
"farce_intro": "M_dia_farce_intro",
"farce_loop": "M_dia_farce_loop",
"bar_intro": "M_avg_longmenbar_intro",
"bar_loop": "M_avg_longmenbar_loop",
"darkalley_intro": "M_avg_longmendarkalley_intro",
"darkalley_loop": "M_avg_longmendarkalley_loop",
"marketplace_intro": "M_avg_longmenmarketplace_intro",
"marketplace_loop": "M_avg_longmenmarketplace_loop",
"storyendjp_intro": "M_avg_storyendjp_intro",
"storyendjp_loop": "M_avg_storyendjp_loop",
"chasing_intro": "M_bat_chasing_intro",
"chasing_loop": "M_bat_chasing_loop",
"gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
"gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
"kingmouse_intro": "M_bat_kingmouse_intro",
"kingmouse_loop": "M_bat_kingmouse_loop",
"penguinlogistics_intro": "M_sys_penguinlogistics_intro",
"penguinlogistics_loop": "M_sys_penguinlogistics_loop",
"speedoflight_intro": "M_avg_speedoflight_intro",
"speedoflight_loop": "M_avg_speedoflight_loop",
"longmenbatimp_intro": "M_bat_longmenbatimp_intro",
"longmenbatimp_loop": "M_bat_longmenbatimp_loop",
"longmenoffice_intro": "M_bat_longmenoffice_intro",
"longmenoffice_loop": "M_bat_longmenoffice_loop",
"chernormal_intro": "M_bat_qiecheng_intro",
"chernormal_loop": "M_bat_qiecheng_loop",
"cherimp_intro": "M_bat_qiechengimp_intro",
"cherimp_loop": "M_bat_qiechengimp_loop",
"epic_intro": "M_bat_epic_intro",
"epic_loop": "M_bat_epic_loop",
"indust_intro": "M_bat_indust_intro",
"indust_loop": "M_bat_indust_loop",
"darkness01_intro": "M_dia_darkness01_intro",
"darkness01_loop": "M_dia_darkness01_loop",
"darkness02_intro": "M_dia_darkness02_intro",
"darkness02_loop": "M_dia_darkness02_loop",
"frostnova_intro": "M_bat_frostnova_intro",
"frostnova_loop": "M_bat_frostnova_loop",
"void_intro": "M_sys_void_intro",
"void_loop": "M_sys_void_loop",
"tech_intro": "M_sys_tech_intro",
"tech_loop": "M_sys_tech_loop",
"lab_intro": "M_sys_lab_intro",
"lab_loop": "M_sys_lab_loop",
"m_sys_science_intro": "M_sys_science_intro",
"m_sys_science_loop": "M_sys_science_loop",
"m_dia_street_intro": "M_dia_street_intro",
"m_dia_street_loop": "M_dia_street_loop",
"victory_intro": "M_bat_victory_intro",
"victory_loop": "M_bat_victory_loop",
"loading_intro": "M_sys_loading_intro",
"loading_loop": "M_sys_loading_loop",
"failed_intro": "M_bat_failed_intro",
"failed_loop": "M_bat_failed_loop",
"fesedm_intro": "M_bat_fesedm_intro",
"fesedm_loop": "M_bat_fesedm_loop",
"fesmetal_intro": "M_bat_fesmetal_intro",
"fesmetal_loop": "M_bat_fesmetal_loop",
"fesready_intro": "M_sys_fesready_intro",
"fesready_loop": "M_sys_fesready_loop",
"volcano_intro": "M_bat_volcano_intro",
"volcano_loop": "M_bat_volcano_loop",
"emperor_intro": "M_sys_emperor_intro",
"emperor_loop": "M_sys_emperor_loop",
"nightoflongmen_intro": "M_dia_nightoflongmen_intro",
"nightoflongmen_loop": "M_dia_nightoflongmen_loop",
"newhope01_intro": "M_dia_newhope01_intro",
"newhope01_loop": "M_dia_newhope01_loop",
"frostnovadie_intro": "M_avg_frostnovadie_intro",
"frostnovadie_loop": "M_avg_frostnovadie_loop",
"loneliness_intro": "M_avg_loneliness_intro",
"loneliness_loop": "M_avg_loneliness_loop",
"frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
"frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
"snowmonster_intro": "M_bat_snowmonster_intro",
"snowmonster_loop": "M_bat_snowmonster_loop",
"path_intro": "M_dia_path_intro",
"path_loop": "M_dia_path_loop",
"---请在上方添加数据---": "---请在上方添加数据---"
}["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
{
"注释": [
"在下方添加数据,格式如下:",
{
"游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
},
"注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
],
"babel_intro": "M_dia_babel_intro",
"babel_loop": "M_dia_babel_loop",
"ekg_loop": "D_avg_ekg_loop",
"radio": "D_avg_radio",
"phone": "D_avg_phone",
"slideshow": "D_avg_slideshow",
"d_gen_walk_n": "D_gen_walk_n",
"d_gen_explo_n": "D_gen_explo_n",
"d_gen_thunders_amb": "D_gen_thunders_amb",
"d_sp_chixiaobadao": "D_sp_chixiaobadao",
"d_gen_signalbomb": "D_gen_signalbomb",
"d_gen_surfacefrozen": "D_gen_surfacefrozen",
"d_gen_soldiersrun": "D_gen_soldiersrun",
"d_sp_ballista": "D_sp_ballista",
"d_gen_dooropen": "D_gen_dooropen",
"d_gen_doorclose": "D_gen_doorclose",
"d_sp_amiyakilling": "D_sp_amiyakilling",
"d_gen_transmissionget": "D_gen_transmissionget",
"d_gen_heartbeat": "D_gen_heartbeat",
"p_imp_arrow_h": "P_imp_arrow_h",
"beach": "D_amb_beach",
"doorclosequite": "D_gen_doorclosequite",
"doorknockquite": "D_gen_doorknockquite",
"dooropenquite": "D_gen_dooropenquite",
"fireworks": "D_gen_fireworks",
"leaveshake": "D_gen_leaveshake",
"phonevibration": "D_gen_phonevibration",
"runsand": "D_gen_runsand",
"smallearthquake": "D_gen_smallearthquake",
"livecrowd": "D_gen_livecrowd",
"blizzard": "D_amb_blizzard",
"pistol": "D_gen_pistol",
"drift": "D_gen_drift",
"sheildimpact": "D_gen_sheildimpact",
"bottlebroken": "D_gen_bottlebroken",
"sportscarstart": "D_gen_sportscarstart",
"motorbikestart": "D_gen_motorbikestart",
"rungeneral": "D_gen_rungeneral",
"knifegore": "D_gen_knifegore",
"fightgeneral": "D_gen_fightgeneral",
"transmission": "D_gen_transmission",
"e_imp_sword_h": "E_imp_sword_h",
"e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
"e_skill_skulsrshot": "E_skill_skulsrshot",
"e_skill_skulsrexplo": "E_skill_skulsrexplo",
"e_skill_skulsrsword": "E_skill_skulsrsword",
"e_skill_driftsand": "E_skill_driftsand",
"e_skill_demonkatk": "E_skill_demonkatk",
"p_skill_chimera": "P_skill_chimera",
"p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
"p_skill_blacktimewand": "P_skill_blacktimewand",
"p_skill_spiritexplo": "P_skill_spiritexplo",
"b_char_defboost": "B_char_defboost",
"tokenset": "B_char_tokenset",
"getcast": "B_char_getcast",
"flashback": "G_ui_stagepush",
"flashback2": "G_ui_stagepull",
"e_atk_magmasnail_n": "E_atk_magmasnail_n",
"e_atk_bigaxe_d": "E_atk_bigaxe_d",
"e_atk_bales_n": "E_atk_bales_n",
"e_atk_arrow_h": "E_atk_arrow_h",
"e_atk_blunt_n": "E_atk_blunt_n",
"e_atk_magic_n": "E_atk_magic_n",
"e_atk_saw_n_1": "E_atk_saw_n_1",
"e_atk_saw_n_2": "E_atk_saw_n_2",
"b_char_rockexplo": "B_char_rockexplo",
"char_emp": "B_char_emp",
"p_imp_axe_h": "P_imp_axe_h",
"p_imp_grenade_n": "P_imp_grenade_n",
"p_imp_amiyamag_h": "P_imp_amiyamag_h",
"p_imp_whip_h": "P_imp_whip_h",
"p_imp_blunt_h": "P_imp_blunt_h",
"p_imp_sword_n": "P_imp_sword_n",
"p_imp_tekken_h": "P_imp_tekken_h",
"p_imp_naginata_elc": "P_imp_naginata_elc",
"p_atk_smg_h": "P_atk_smg_h",
"p_atk_elecball_n": "P_atk_elecball_n",
"mist_loop": "M_dia_mist_loop",
"mist_intro": "M_dia_mist_intro",
"calamity_intro": "M_dia_calamity_intro",
"calamity_loop": "M_dia_calamity_loop",
"escape_intro": "M_dia_escape_intro",
"escape_loop": "M_dia_escape_loop",
"escapebattle_intro": "M_bat_escapebattle_intro",
"escapebattle_loop": "M_bat_escapebattle_loop",
"m_bat_game02_intro": "M_bat_game02_intro",
"m_bat_game02_loop": "M_bat_game02_loop",
"normalbattle_intro": "M_bat_normalbattle_intro",
"normalbattle_loop": "M_bat_normalbattle_loop",
"normal01_intro": "M_bat_normal01_intro",
"normal01_loop": "M_bat_normal01_loop",
"normal02_intro": "M_bat_normal02_intro",
"normal02_loop": "M_bat_normal02_loop",
"normal03_intro": "M_bat_normal03_intro",
"normal03_loop": "M_bat_normal03_loop",
"m_bat_epic_intro": "M_bat_epic_intro",
"m_bat_epic_loop": "M_bat_epic_loop",
"longmenbat_intro": "M_bat_longmenbat_intro",
"longmenbat_loop": "M_bat_longmenbat_loop",
"farce_intro": "M_dia_farce_intro",
"farce_loop": "M_dia_farce_loop",
"bar_intro": "M_avg_longmenbar_intro",
"bar_loop": "M_avg_longmenbar_loop",
"darkalley_intro": "M_avg_longmendarkalley_intro",
"darkalley_loop": "M_avg_longmendarkalley_loop",
"marketplace_intro": "M_avg_longmenmarketplace_intro",
"marketplace_loop": "M_avg_longmenmarketplace_loop",
"storyendjp_intro": "M_avg_storyendjp_intro",
"storyendjp_loop": "M_avg_storyendjp_loop",
"chasing_intro": "M_bat_chasing_intro",
"chasing_loop": "M_bat_chasing_loop",
"gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
"gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
"kingmouse_intro": "M_bat_kingmouse_intro",
"kingmouse_loop": "M_bat_kingmouse_loop",
"penguinlogistics_intro": "M_sys_penguinlogistics_intro",
"penguinlogistics_loop": "M_sys_penguinlogistics_loop",
"speedoflight_intro": "M_avg_speedoflight_intro",
"speedoflight_loop": "M_avg_speedoflight_loop",
"longmenbatimp_intro": "M_bat_longmenbatimp_intro",
"longmenbatimp_loop": "M_bat_longmenbatimp_loop",
"longmenoffice_intro": "M_bat_longmenoffice_intro",
"longmenoffice_loop": "M_bat_longmenoffice_loop",
"chernormal_intro": "M_bat_qiecheng_intro",
"chernormal_loop": "M_bat_qiecheng_loop",
"cherimp_intro": "M_bat_qiechengimp_intro",
"cherimp_loop": "M_bat_qiechengimp_loop",
"epic_intro": "M_bat_epic_intro",
"epic_loop": "M_bat_epic_loop",
"indust_intro": "M_bat_indust_intro",
"indust_loop": "M_bat_indust_loop",
"darkness01_intro": "M_dia_darkness01_intro",
"darkness01_loop": "M_dia_darkness01_loop",
"darkness02_intro": "M_dia_darkness02_intro",
"darkness02_loop": "M_dia_darkness02_loop",
"frostnova_intro": "M_bat_frostnova_intro",
"frostnova_loop": "M_bat_frostnova_loop",
"void_intro": "M_sys_void_intro",
"void_loop": "M_sys_void_loop",
"tech_intro": "M_sys_tech_intro",
"tech_loop": "M_sys_tech_loop",
"lab_intro": "M_sys_lab_intro",
"lab_loop": "M_sys_lab_loop",
"m_sys_science_intro": "M_sys_science_intro",
"m_sys_science_loop": "M_sys_science_loop",
"m_dia_street_intro": "M_dia_street_intro",
"m_dia_street_loop": "M_dia_street_loop",
"victory_intro": "M_bat_victory_intro",
"victory_loop": "M_bat_victory_loop",
"loading_intro": "M_sys_loading_intro",
"loading_loop": "M_sys_loading_loop",
"failed_intro": "M_bat_failed_intro",
"failed_loop": "M_bat_failed_loop",
"fesedm_intro": "M_bat_fesedm_intro",
"fesedm_loop": "M_bat_fesedm_loop",
"fesmetal_intro": "M_bat_fesmetal_intro",
"fesmetal_loop": "M_bat_fesmetal_loop",
"fesready_intro": "M_sys_fesready_intro",
"fesready_loop": "M_sys_fesready_loop",
"volcano_intro": "M_bat_volcano_intro",
"volcano_loop": "M_bat_volcano_loop",
"emperor_intro": "M_sys_emperor_intro",
"emperor_loop": "M_sys_emperor_loop",
"nightoflongmen_intro": "M_dia_nightoflongmen_intro",
"nightoflongmen_loop": "M_dia_nightoflongmen_loop",
"newhope01_intro": "M_dia_newhope01_intro",
"newhope01_loop": "M_dia_newhope01_loop",
"frostnovadie_intro": "M_avg_frostnovadie_intro",
"frostnovadie_loop": "M_avg_frostnovadie_loop",
"loneliness_intro": "M_avg_loneliness_intro",
"loneliness_loop": "M_avg_loneliness_loop",
"frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
"frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
"snowmonster_intro": "M_bat_snowmonster_intro",
"snowmonster_loop": "M_bat_snowmonster_loop",
"path_intro": "M_dia_path_intro",
"path_loop": "M_dia_path_loop",
"---请在上方添加数据---": "---请在上方添加数据---"
}["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
该页面记录了明日方舟的新手初始引导剧情。
下文中,“-[1]”处为博士的名字,随用户名字变化。
切尔诺伯格核心区,少女将棺中之人——博士唤醒。
名为阿米娅的少女试图向博士解释现状,整合运动却在这时对他们发动了袭击。
[HEADER(is_tutorial=true, is_skippable=true, is_autoable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 初始引导
// Comments
[PlayMusic(key="$babel_loop", volume=0.8, delay=0.2)]
[name=""] 哦,是你。
[Dialog]
[Image(image="bg_0_babel", fadetime=1, block=true)]
[ImageTween(image="bg_0_babel", tiled=true, xScaleTo=1.05, yScaleTo=1.05, duration=3, block=false)]
[ImageTween(image="bg_0_babel", tiled=true, xScaleTo=1.5, yScaleTo=1.5, duration=75, block=false)]
[name=""] 离我们上一次见面,已经过去了很久。
[name=""] 这段时间里......你一直徘徊在悬崖的边缘。
[Dialog]
[Delay(time=1.3)]
[name=""] 你可能已经忘记了你的身份,但你还记得那个名字,这就够了。
[Dialog]
[name=""] ——好了,别在这里逗留太久。
[name=""] 毕竟,你既不是我的客人,也不应该出现在这里。
[name=""] 她需要你。
[Dialog]
[Delay(time=1)]
[name=""] 12月23日。
[name=""] 你可能记不清这一天对你来说,究竟意味着什么。
[name=""] 这会让你陷入十分危险的处境。
[name=""] ......
[Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)]
[Image]
[name=""] 不。
[name=""] 你必须想起来。
[Dialog]
[PlayMusic(intro="$ekg_loop", key="$ekg_loop", volume=0.8, delay=0)]
//闪烁
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[CameraEffect(effect="Grayscale", fadetime=0, keep=true, initamount=0, amount=1)]
[Image(image="bg_0_am", tiled=true, fadetime=0, block=false)]
[Blocker(a=0, fadetime=0.3, block=true)]
[CameraEffect(effect="Grayscale", fadetime=18, amount=0, block=false)]
[Delay(time=2)]
[name="模糊的声音"] ......知觉......
[name="模糊的声音"] 开始循环............阻升主......停跳液注入完成......
[Dialog]
[Delay(time=2)]
[CameraEffect(effect="Grayscale", fadetime=8, amount=1, block=false)]
[name="模糊的声音"] ......体温过低............海克塞米松20cc,静推。
[Dialog]
[CameraEffect(effect="Grayscale", fadetime=8, amount=0, block=false)]
[Delay(time=1)]
[name="模糊的声音"] 止血钳!
[name="模糊的声音"] ......状态正常......开始切除......注意室颤......
[Dialog]
[Delay(time=1)]
[name="模糊的声音"] ......抱歉......
[name="模糊的声音"] 又让你受苦了。
[Delay(time=0.5)]
[StopMusic(fadetime=1)]
[Background(fadetime=1, block=false)]
// 闪屏效果
[PlaySound(key="$flashback", volume=0.3)]
[PlaySound(key="$e_atk_arrow_h", volume=0.2, Delay=0.4)]
[PlaySound(key="$flashback", volume=0.1, Delay=0.3)]
[PlaySound(key="$flashback", volume=0.2, Delay=0.7)]
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[Blocker(a=1, r=159, g=254, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[Blocker(a=0.8, r=255, g=96, b=15, afrom=1, rfrom=14, gfrom=0, bfrom=15, fadetime=0.2, block=true)]
[Blocker(a=0.8, r=0, g=0, b=0, afrom=0.8, rfrom=255, gfrom=96, bfrom=15, fadetime=0.3, block=true)]
[delay=0.5]
[Blocker(a=1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.3, block=true)]
[delay=1]
[Blocker(a=1, r=225, g=225, b=225, afrom=1, rfrom=0, gfrom=0, bfrom=0, fadetime=2, block=true)]
[Image(fadetime=0)]
[Image(image="avg_0_2",x=-100, y=-50,xScale=1.3, yScale=1.3, fadetime=0)]
[name="???"] ......
[name="???"] 博士......
[Blocker(a=0, fadetime=10, block=false)]
[name="???"] .......手!
[name="???"] 抓......紧!
[name="???"] 抓紧我的手!!
[Dialog(time=1)]
[Delay(time=1)]
// 镜头推移效果(阿米娅握手)
[Blocker(a=0, fadetime=2, block=false)]
[Delay(time=3)]
[PlayMusic(intro="$darkness01_intro", key="$darkness01_loop", volume=0.8, crossfade=1, delay=0.5)]
[Image(image="avg_0_1",x=-100, y=-50,xScale=1.3, yScale=1.3, fadetime=2)]
[ImageTween(xFrom=-100, yFrom=-50, xTo=0, yTo=0, xScaleFrom=1.3, yScaleFrom=1.3, xScaleTo=1, yScaleTo=1, duration=35, block=false)]
[name="???"] ......
[name="???"] 紧急......
[name="???"] ......救......
[name="???"] ......束了......!
[Dialog]
[Image(fadetime=2)]
[Delay(time=2)]
[Delay(time=1)]
[Dialog]
[Character(name="char_002_amiya_1#1")]
[name="???"] 博士,博士!
[Delay(time=1)]
[Dialog]
[name="???"] 医生,博士他还好吗?
[name="???"] 刚才,刚才博士......明明已经拉住我的手了。
[name="???"] 但是到现在,博士都没有清醒......怎么办......
[Character(name="char_016_medic")]
[name="医疗干员"] 阿米娅!别那么着急,稍微冷静点!
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)]
[name="阿米娅"] 啊......抱,抱歉。
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)]
[name="医疗干员"] 一遇到和博士有关的事情,你就变得慌慌张张的。
[name="医疗干员"] 只不过,阿米娅,如果博士还是.....你该怎么办?
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)]
[name="阿米娅"] ——我做好心理准备了。就像我们之前说的那样做。
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)]
[name="医疗干员"] ......我知道了。就按你说的做。
[Character(name="char_016_medic",name2="char_002_amiya_1#1",focus=2)]
[name="阿米娅"] 那就......拜托你了。
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)]
[name="阿米娅"] 那博士......
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=1)]
[name="医疗干员"] 放心吧阿米娅,博士的状况已经稳定了。
[name="医疗干员"] 我再检查一次好了,包在我身上。
[Character(name="char_016_medic",name2="char_002_amiya_1#4",focus=2)]
[name="阿米娅"] 那就......拜托你了!
[Delay(time=1)]
[Dialog]
[Character(name="char_016_medic")]
[name="医疗干员"] 嗯。呼吸比较微弱,血压正常。应该不要紧的。
[Blocker(a=0.6, r=255, g=150, b=13, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$e_atk_blunt_n")]
[CameraShake(duration=0.5, xstrength=3, ystrength=4, vibrato=30, randomness=90, block=true)]
[Blocker(a=0, fadetime=0.2, block=true)]
[Background(image="bg_indoor_1", width=1, height=1, fadetime=0.5, block=true)]
[Character(name="char_002_amiya_1#6")]
[name="阿米娅"] ——!
[Character(name="char_016_medic")]
[name="医疗干员"] ......
[name="医疗干员"] 你醒了?
[name="医疗干员"] 阿米娅,成功了,博士清醒了!
[Character(name="char_002_amiya_1#3")]
[name="阿米娅"] 博士......?
[name="阿米娅"] 太好了,太好了......博士......
[Character(name="char_016_medic")]
[name="医疗干员"] 啊,小心!你现在还不能......
[Blocker(a=0.5, r=1, g=0.5, b=0.5, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[Blocker(a=0,fadetime=0.1, block=true)]
[CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=15, randomness=90, fadeout=true, block=false)]
[Character(name="char_016_medic")]
[name="医疗干员"] 先别动,你的身体还没有完全适应。
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] 博士......?
[Delay(time=1)]
[Dialog]
[Character(name="char_002_amiya_1#3", focus=-1)]
[Decision(options="你们......是谁?", values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#6")]
[name="阿米娅"] 啊——博士——我......
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] ......
[Character(name="char_002_amiya_1")]
[name="阿米娅"] 我叫阿米娅。
[name="阿米娅"] 我们是来救你的。
[Decision(options="......我是......?", values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] 你......
[name="阿米娅"] 你和我们一样,也是“罗德岛”组织的一员。
[name="阿米娅"] ......是我的同伴。
[name="阿米娅"] ——Dr.{@nickname}。
[name="阿米娅"] 你是我,最重要的同伴。
[name="阿米娅"] 博士......不记得了吗?
[Decision(options="......我真的能相信你吗?;......;是吗......初次见面,阿米娅。", values="1;2;3")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] ......
[name="阿米娅"] 我知道。我知道这对于博士你来说很难接受。
[name="阿米娅"] 我没有奢望你现在就能回忆起过去,也不会要求你现在就信任我。
[Predicate(references="2")]
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] 难道说,Dr.{@nickname}也不记得我了......
[name="阿米娅"] ......
[name="阿米娅"] 就算是这样......我也不会放弃的。
[name="阿米娅"] 我们为了找到你,已经付出了很多很多......
[Predicate(references="3")]
[Character(name="char_002_amiya_1#6")]
[name="阿米娅"] 啊,你,你好。
[name="阿米娅"] ......
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] 不,我不是......我不知道该怎么说......很多事情都不再是以前那样了。
[name="阿米娅"] 就连我,肯定也变得和过去不一样......
[Predicate(references="1;2;3")]
[Character(name="char_002_amiya_1#1")]
[name="阿米娅"] 至少,对我来说,博士始终是我最重要的人。无论发生什么事,这一点是不会改变的。
[name="阿米娅"] 所以,请你.....请你多给我一点时间。
[name="阿米娅"] 哪怕只是一小段时间......
[Decision(options="......", values="1")]
[Predicate(references="1")]
[Character(name="char_002_amiya_1#1",name2="char_016_medic",focus=2)]
[name="医疗干员"] 博士真的......失忆了吗?
[Character(name="char_002_amiya_1#1",name2="char_016_medic",focus=1)]
[name="阿米娅"] ......
[name="阿米娅"] 没关系,如果,这样能给博士一点空间的话......
[Decision(options="这里到底是......", values="1")]
[Predicate(references="1")]
[name="阿米娅"] 这里——
[character(fadetime=0.5)]
[CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)]
[PlaySound(key="$b_char_rockexplo")]
[StopMusic(fadetime=0.8)]
[delay=0.6]
[Character(name="char_002_amiya_1#6")]
[name="阿米娅"] 诶?发生了什————
[character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)]
[name="全副武装的男性"] 阿米娅,有情况!
[character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)]
[name="全副武装的男性"] 有人闯进了设施!
[Blocker(a=1, r=0, g=0, b=0, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.6, block=true)]
[delay=0.5]
[Dialog]
[PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5, delay=0.5)]
[CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)]
[Character(name="char_1002_nsabr_1")]
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$b_char_rockexplo")]
[Blocker(a=0, fadetime=1.5, block=true)]
[Delay(time=0.7)]
[character(name="char_002_amiya_1#6", name2="char_013_riop",focus=2)]
[name="全副武装的男性"] 他们的打扮......不是乌萨斯士兵!
[character(name="char_1002_nsabr_1")]
[CameraShake(duration=1, xstrength=4, ystrength=4, vibrato=30, randomness=90, block=false)]
[PlaySound(key="$d_gen_soldiersrun")]
[name="整合运动成员"] ——————
[Dialog]
[character(name="char_013_riop")]
[name="全副武装的男性"] 你们想干什么!
[Dialog]
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$d_sp_ballista")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[character(name="char_013_riop")]
[name="全副武装的男性"] 敌袭!阿米娅,敌人装备了重火力兵器!
[Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)]
[PlaySound(key="$e_atk_arrow_h")]
[PlaySound(key="$e_atk_arrow_h")]
[Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)]
[CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)]
[character(name="char_016_medic")]
[name="医疗干员"] 唔唔唔唔!
[character(name="char_002_amiya_1#7")]
[name="阿米娅"] 大家注意!利用掩体,保护好博士!
[name="阿米娅"] 这打扮难道是......整合运动?怎么会......
[name="阿米娅"] 近卫人员......做好战斗准备!
[character(name="char_013_riop")]
[name="近卫干员"] 明白!
[character]
[CameraShake(duration=0.5, xstrength=8, ystrength=10, vibrato=30, randomness=90, block=false)]
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$d_sp_ballista")]
[Blocker(a=0, fadetime=1.5, block=true)]
[character(name="char_013_riop")]
[name="近卫干员"] 可恶,这些家伙是冲着博士来的吗!
[character(name="char_002_amiya_1",name2="char_013_riop",focus=1)]
[name="阿米娅"] 不......博士的存在不会有别人知道才对。
[character(name="char_002_amiya_1#7",name2="char_013_riop",focus=1)]
[name="阿米娅"] 凯尔希医生的远程通讯呢?
[character(name="char_002_amiya_1",name2="char_013_riop",focus=2)]
[name="近卫干员"] 不知道为什么,设备停止工作了!
[character(name="char_002_amiya_1")]
[name="阿米娅"] ......有什么切断了我们之间的通讯。
[name="阿米娅"] 乌萨斯政府发现了我们的行踪吗?
[character(name="char_002_amiya_1",name2="char_013_riop",focus=2)]
[name="近卫干员"] 现在要怎么办?
[character(name="char_002_amiya_1")]
[name="阿米娅"] 原本负责这次行动的凯尔希医生,现在没办法参与指挥......
[name="阿米娅"] ......
[character(name="char_002_amiya_1#7")]
[name="阿米娅"] ————Dr.{@nickname}。
[name="阿米娅"] ————我希望,由博士来指挥。
[Character(name="char_016_medic",name2="char_002_amiya_1",focus=1)]
[name="医疗干员"] 这......会不会太冒险了,博士才刚刚......
[Character(name="char_016_medic",name2="char_002_amiya_1",focus=2)]
[name="阿米娅"] ......我想......试一试。
[character(name="char_002_amiya_1")]
[name="阿米娅"] 虽然失去了记忆,但博士确实曾与我们......
[name="阿米娅"] ......一同战斗过。
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$flashback", volume=0.4)]
[Background(image="bg_wild_a")]
[CameraEffect(effect="Grayscale", amount=0.8, keep=true)]
[Character(name="char_002_amiya_1#8")]
[Blocker(a=0, fadetime=0.2, block=true)]
[name="???"] 谢谢你教会了我这么多......
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$flashback", volume=0.1)]
[CameraEffect(effect="Grayscale", amount=0)]
[Background(image="bg_indoor_1")]
[character(name="char_002_amiya_1#4")]
[Blocker(a=0, fadetime=0.1, block=true)]
[name="阿米娅"] ......
[character(name="char_002_amiya_1")]
[name="阿米娅"] 我们一起经历了许多许多......
[name="阿米娅"] 我知道的......博士你能为我们带来胜利。
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$flashback", volume=0.4)]
[Background(image="bg_wild_a")]
[CameraEffect(effect="Grayscale", amount=0.8, keep=true)]
[Character(name="char_002_amiya_1#8")]
[Blocker(a=0, fadetime=0.2, block=true)]
[name="???"] 你能为我们带来胜利。
[Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)]
[PlaySound(key="$flashback", volume=0.1)]
[CameraEffect(effect="Grayscale", amount=0)]
[Background(image="bg_indoor_1")]
[Character(name="char_002_amiya_1")]
[Blocker(a=0, fadetime=0.1, block=true)]
[name="阿米娅"] ......我明白这样突然请求你很失礼。
[name="阿米娅"] 但是,但是......拜托了,请你助我们一臂之力。
[Character(name="char_002_amiya_1#2")]
[name="阿米娅"] 我也会辅助你的!
[Decision(options="那就先打退他们!;......;我们只能反击了,是吗?", values="1;2;3")]
[Predicate(references="1;2;3")]
[Character(name="char_002_amiya_1")]
[name="阿米娅"] 嗯......我也不想再把博士你卷入这些纷争。
[name="阿米娅"] 但现在的我们,非常需要Dr.{@nickname}的智慧。
[name="阿米娅"] 希望博士能在战斗中,把过去的感觉找回来。
[Character(name="char_002_amiya_1#4")]
[name="阿米娅"] ————也许连你自己都可能还不太相信......
[Character]
[Background]
[name="阿米娅"] 但是我相信你。
[Image(image="avg_0_3", fadetime=0.8)]
[name="阿米娅"] ——我相信你,一定可以的。
[name="阿米娅"] 请指挥————罗德岛!
[Delay(time=0.6)]
[Dialog]
[Blocker(block=true)]
[Image]
[SkipToThis]
[StartBattle(stageId="guide_01")]
[Tutorial(waitForSignal="battle_start")]
[HEADER(is_tutorial=true, is_skippable=true, is_autoable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 教学关后
[stopmusic(fadetime=1)] [Background(image="bg_indoor_1", width=1, height=1, fadetime=1)]
[Delay(time=1)]
[Character(name="char_013_riop")] [name="近卫干员"] 最后一个![CameraShake(duration=1.5, xstrength=7, ystrength=5, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_1002_nsabr_2")] [Blocker(a=1, r=255, g=255, b=255, afrom=0, rfrom=0, gfrom=0, bfrom=0, fadetime=0.1, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, fadetime=1.5, block=false)] [name="整合运动成员"] 呃啊!
[Character(name="char_013_riop")]
[Dialog] [Character(fadetime=0)] [Delay(time=0.5)] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.8, crossfade=1.5)] [Character(name="char_013_riop")]
[name="近卫干员"] 剩余目标已清除。敌方小队溃退了! [name="近卫干员"] ......Dr.{@nickname}的指挥确实和阿米娅说的一样,让人放心。
[Character(name="char_002_amiya_1#10")]
[name="阿米娅"] 是吧,轻轻松松吧? [name="阿米娅"] 博士曾经经历的,可不只是这种程度的战斗。
[Character(fatetime=0.5, block=true)] [delay=1]
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [Character(name="char_1002_nsabr_2")] [name="整合运动成员"] 咳......怎么会出现......乌萨斯人以外的阻碍...... [name="整合运动成员"] 不会......让你们阻挠我们的事业! [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$p_imp_whip_h")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.6, xstrength=5, ystrength=8, vibrato=30, randomness=90, block=true)] [Character(name="char_1002_nsabr_2")] [PlaySound(key="$d_gen_walk_n")] [Character(name="char_130_doberm_ex")] [name="???"] 别想得逞!
[Character(name="char_013_riop")] [name="近卫干员"] 杜,杜宾教官! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 你在发什么呆!差一点,你就要被打成筛子了! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=1)] [name="近卫干员"] 对,对不起! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 快!重整队形! [Character(name="char_013_riop", name2="char_130_doberm_ex", focus=1)] [name="近卫干员"] 是!
[Character(name="char_002_amiya_1#2")] [name="阿米娅"] 杜宾!你来了! [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 情况紧急。我的小组也遭到了攻击,敌人同样是整合运动。 [name="杜宾"] 所以我才立刻赶过来跟你们汇合。 [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 整合运动为什么会攻击我们......? [Character(name="char_002_amiya_1#2", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 一个感染者权益组织......本来我觉得他们只是有点盲目激进———— [name="杜宾"] ————现在居然开始使用暴力,还是在乌萨斯的城市?真是自寻死路。 [name="杜宾"] 接下来,这里只会变得更加混乱。 [name="杜宾"] 阿米娅,我们必须立刻撤离切尔诺伯格。 [Character(name="char_002_amiya_1#1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 好的。我们已经成功救出博士,之后按照计划撤退就可以了。 [Delay(time=0.5)] [Character(name="char_130_doberm_ex")] [name="杜宾"] ——这位就是Dr.{@nickname}? [Character(name="char_002_amiya_1")] [name="阿米娅"] 是,是的。 [Character(name="char_130_doberm_ex")] [name="杜宾"] Dr.{@nickname},你可能不认识我,但你认识阿米娅,为了你的安全着想—— [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 不不...... [name="阿米娅"] 唔,杜宾,博士目前的状态并不是很好。 [name="阿米娅"] 简单地说,博士......失忆了。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] 失忆? [name="杜宾"] ......这怎么办?你还准备将指挥权交给这个...... [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] 博士依然有能力指挥小队。 [name="阿米娅"] ......至少,在刚才的战斗中,我已经确认了。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=2)] [name="杜宾"] ...... [name="杜宾"] 我还是不能这么简单就相信一个陌生人。 [name="杜宾"] 但我相信你,阿米娅。 [Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [name="阿米娅"] ......我知道了。 [Character(name="char_130_doberm_ex")] [name="杜宾"] Dr.{@nickname}, 我是行动组E1组长,杜宾。 [name="杜宾"] 我们将把你从这座乌萨斯的城市——切尔诺伯格,护送到罗德岛。[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image(image="avg_map_1")] [ImageTween(image="avg_map_1", tiled=true, xScaleTo=1.3, yScaleTo=1.3, xTo=-200, duration=75, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)] [name="杜宾"] 身处切尔诺伯格城的核心区废弃设施,现在的我们理应向西撤退。
[Character(name="char_002_amiya_1", name2="char_130_doberm_ex", focus=1)] [ImageTween(image="avg_map_1", tiled=true, xScaleTo=1.8, yScaleTo=1.8, xTo=-200, duration=75, block=false)] [name="阿米娅"] 但......和凯尔希医生通讯中断时,我和杜宾教官都需要先带领着各自的小组,去西边的集结地汇合然后确认撤出信号。 [name="阿米娅"] 按照计划,原本是这样的...... [name="杜宾"] 如果能这么顺利就好了。 [name="杜宾"] 今天是我们从石馆救走你的最后机会,Dr.{@nickname}。 [name="杜宾"] 只是......我总有种不祥的预感。 [character] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [image] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)]
[Character(name="char_016_medic", name2="char_002_amiya_1", focus=1)] [name="医疗干员"] 阿,阿米娅! [Character(name="char_016_medic", name2="char_002_amiya_1#6", focus=2)] [name="阿米娅"] 怎么了? [Character(name="char_016_medic", name2="char_002_amiya_1#6", focus=1)] [name="医疗干员"] 是......是来自罗德岛的对话请求! [Character(name="char_002_amiya_1#6", focus=-1)] [name="阿米娅"] 通讯接上了吗!难道说,是凯尔希医......
[Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="char_002_amiya_1#6", focus=-1)] [name="???"] 很抱歉,并不是。 [image(image="bg_2_call")] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.8, block=true)]
[Character(name="char_002_amiya_1#1", focus=1)] [name="阿米娅"] PRTS......?
[Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 应急神经连接请求被意外触发了。 [name="PRTS"] 罗德岛号方面也受到干扰,只有神经连接可以勉强进行。 [name="PRTS"] 无法用电波通讯联系到尚未回到罗德岛的凯尔希。 [name="PRTS"] 已经确认过阿米娅您的安全,那么我的任务就已经完成了。 [Character(name="char_130_doberm_ex")] [name="杜宾"] 这东西...... [name="杜宾"] 现在真的是时候吗? [Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 不需要使用您的神经连接操作罗德岛的话,我将在稍后断开连接。 [name="PRTS"] 如果打扰到了您的派对,万分抱歉。 [Character(name="char_002_amiya_1#5", focus=1)] [name="阿米娅"] 不不!别挂断......我需要你帮个忙。 [name="阿米娅"] 杜宾,博士需要这些帮助。 [Character(name="char_130_doberm_ex")] [name="杜宾"] 了解了,抓紧时间。 [Character(name="char_002_amiya_1#5", focus=1)] [name="阿米娅"] 博士,PRTS也是我们的......同伴,它会指导你下一步的动作。 [name="阿米娅"] 虽然时间很紧张,但现在,我要为你重新连接至罗德岛的后勤系统。 [name="阿米娅"] 这样在我们作战的时候,你也能利用它为我们取得优势。 [name="阿米娅"] 可能会很难习惯,和说话不太一样,但只要好好使用,就一定能使整个救援作战更加顺利,所以请你...... [name="阿米娅"] ......相信我吧。按你想要的那样,按你熟悉的那样...... [name="阿米娅"] PRTS......开始吧。 [Character(name="char_002_amiya_1#1", focus=-1)] [name="PRTS"] 需要确认管理员身份,请选择识别方式。 [Character(name="char_002_amiya_1#2", focus=1)] [name="阿米娅"] 啊,博士......请你说句话。
[Decision(options="(说话)", values="1")][Predicate(references="1")] [PlaySound(key="$d_gen_transmissionget",volume=0.4)] [Character(name="char_002_amiya_1#3", focus=-1)] [name="PRTS"] 虽然不知道为什么你不说话,反而触碰了一下屏幕中央—— [name="PRTS"] ——不过我已经找到了相匹配的指纹。身份确认,权限水平:8。
[Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Background] [Character(fadetime=0)] //修改此处的image来切换cg [Image(image="avg_ep00",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] [name="PRTS"] ——欢迎回家,Dr.{@nickname}。 [Delay(time=0.6)] [Background] [character] [Dialog] [Blocker(block=true)] [Image] [Blocker(afrom=0, a=1, fadetime=1, block=true)] [SkipToThis] [GotoPage(dest="home")]
[HEADER(is_tutorial=true, is_skippable=true, fit_mode="BLACK_MASK", deny_auto_switch_scene=true)] 中途重启游戏后
[Character(name="$ill_amiya_normal")] [Blocker(afrom=1, a=0, fadetime=1, block=true)]
[name="阿米娅"] 刚才发生了什么?博士一句话没说,仿佛整个时间都停止了......
[Character(name="$ill_amiya_normal", focus=-1)]
[name="???"] 记录显示Dr.{@nickname}切换了当前执行的应用程序。
[Character(name="$ill_amiya_normal", focus=0)]
[name="阿米娅"] 原来如此,那就让博士回到刚才的环境里吧。战斗还在继续。
[SkipToThis] [StartBattle(stageId="guide_02")] [Tutorial(waitForSignal="battle_start")]
" srcset="
800w,
1024w,
1280w,
1366w,
1400w,
1440w,
1600w,
1680w,
" style="position:fixed;top:0;width:100%;height:100%;object-fit:cover;object-position:50% 40%" />