{
"注释": [
"在下方添加数据,格式如下:",
{
"游戏剧情文本内音乐文件名": "萌百共享站音乐文件名"
},
"注意:数据后必须有英文逗号;所有的双引号和冒号必须是英文符号。"
],
"babel_intro": "M_dia_babel_intro",
"babel_loop": "M_dia_babel_loop",
"ekg_loop": "D_avg_ekg_loop",
"radio": "D_avg_radio",
"phone": "D_avg_phone",
"slideshow": "D_avg_slideshow",
"d_gen_walk_n": "D_gen_walk_n",
"d_gen_explo_n": "D_gen_explo_n",
"d_gen_thunders_amb": "D_gen_thunders_amb",
"d_sp_chixiaobadao": "D_sp_chixiaobadao",
"d_gen_signalbomb": "D_gen_signalbomb",
"d_gen_surfacefrozen": "D_gen_surfacefrozen",
"d_gen_soldiersrun": "D_gen_soldiersrun",
"d_sp_ballista": "D_sp_ballista",
"d_gen_dooropen": "D_gen_dooropen",
"d_gen_doorclose": "D_gen_doorclose",
"d_sp_amiyakilling": "D_sp_amiyakilling",
"d_gen_transmissionget": "D_gen_transmissionget",
"d_gen_heartbeat": "D_gen_heartbeat",
"p_imp_arrow_h": "P_imp_arrow_h",
"beach": "D_amb_beach",
"doorclosequite": "D_gen_doorclosequite",
"doorknockquite": "D_gen_doorknockquite",
"dooropenquite": "D_gen_dooropenquite",
"fireworks": "D_gen_fireworks",
"leaveshake": "D_gen_leaveshake",
"phonevibration": "D_gen_phonevibration",
"runsand": "D_gen_runsand",
"smallearthquake": "D_gen_smallearthquake",
"livecrowd": "D_gen_livecrowd",
"blizzard": "D_amb_blizzard",
"pistol": "D_gen_pistol",
"drift": "D_gen_drift",
"sheildimpact": "D_gen_sheildimpact",
"bottlebroken": "D_gen_bottlebroken",
"sportscarstart": "D_gen_sportscarstart",
"motorbikestart": "D_gen_motorbikestart",
"rungeneral": "D_gen_rungeneral",
"knifegore": "D_gen_knifegore",
"fightgeneral": "D_gen_fightgeneral",
"transmission": "D_gen_transmission",
"e_imp_sword_h": "E_imp_sword_h",
"e_skill_bslimeexplo_n": "E_skill_bslimeexplo_n",
"e_skill_skulsrshot": "E_skill_skulsrshot",
"e_skill_skulsrexplo": "E_skill_skulsrexplo",
"e_skill_skulsrsword": "E_skill_skulsrsword",
"e_skill_driftsand": "E_skill_driftsand",
"e_skill_demonkatk": "E_skill_demonkatk",
"p_skill_chimera": "P_skill_chimera",
"p_skill_blacktimewand_shot": "P_skill_blacktimewand_shot",
"p_skill_blacktimewand": "P_skill_blacktimewand",
"p_skill_spiritexplo": "P_skill_spiritexplo",
"b_char_defboost": "B_char_defboost",
"tokenset": "B_char_tokenset",
"getcast": "B_char_getcast",
"flashback": "G_ui_stagepush",
"flashback2": "G_ui_stagepull",
"e_atk_magmasnail_n": "E_atk_magmasnail_n",
"e_atk_bigaxe_d": "E_atk_bigaxe_d",
"e_atk_bales_n": "E_atk_bales_n",
"e_atk_arrow_h": "E_atk_arrow_h",
"e_atk_blunt_n": "E_atk_blunt_n",
"e_atk_magic_n": "E_atk_magic_n",
"e_atk_saw_n_1": "E_atk_saw_n_1",
"e_atk_saw_n_2": "E_atk_saw_n_2",
"b_char_rockexplo": "B_char_rockexplo",
"char_emp": "B_char_emp",
"p_imp_axe_h": "P_imp_axe_h",
"p_imp_grenade_n": "P_imp_grenade_n",
"p_imp_amiyamag_h": "P_imp_amiyamag_h",
"p_imp_whip_h": "P_imp_whip_h",
"p_imp_blunt_h": "P_imp_blunt_h",
"p_imp_sword_n": "P_imp_sword_n",
"p_imp_tekken_h": "P_imp_tekken_h",
"p_imp_naginata_elc": "P_imp_naginata_elc",
"p_atk_smg_h": "P_atk_smg_h",
"p_atk_elecball_n": "P_atk_elecball_n",
"mist_loop": "M_dia_mist_loop",
"mist_intro": "M_dia_mist_intro",
"calamity_intro": "M_dia_calamity_intro",
"calamity_loop": "M_dia_calamity_loop",
"escape_intro": "M_dia_escape_intro",
"escape_loop": "M_dia_escape_loop",
"escapebattle_intro": "M_bat_escapebattle_intro",
"escapebattle_loop": "M_bat_escapebattle_loop",
"m_bat_game02_intro": "M_bat_game02_intro",
"m_bat_game02_loop": "M_bat_game02_loop",
"normalbattle_intro": "M_bat_normalbattle_intro",
"normalbattle_loop": "M_bat_normalbattle_loop",
"normal01_intro": "M_bat_normal01_intro",
"normal01_loop": "M_bat_normal01_loop",
"normal02_intro": "M_bat_normal02_intro",
"normal02_loop": "M_bat_normal02_loop",
"normal03_intro": "M_bat_normal03_intro",
"normal03_loop": "M_bat_normal03_loop",
"m_bat_epic_intro": "M_bat_epic_intro",
"m_bat_epic_loop": "M_bat_epic_loop",
"longmenbat_intro": "M_bat_longmenbat_intro",
"longmenbat_loop": "M_bat_longmenbat_loop",
"farce_intro": "M_dia_farce_intro",
"farce_loop": "M_dia_farce_loop",
"bar_intro": "M_avg_longmenbar_intro",
"bar_loop": "M_avg_longmenbar_loop",
"darkalley_intro": "M_avg_longmendarkalley_intro",
"darkalley_loop": "M_avg_longmendarkalley_loop",
"marketplace_intro": "M_avg_longmenmarketplace_intro",
"marketplace_loop": "M_avg_longmenmarketplace_loop",
"storyendjp_intro": "M_avg_storyendjp_intro",
"storyendjp_loop": "M_avg_storyendjp_loop",
"chasing_intro": "M_bat_chasing_intro",
"chasing_loop": "M_bat_chasing_loop",
"gorgeousdebut_intro": "M_bat_gorgeousdebut_intro",
"gorgeousdebut_loop": "M_bat_gorgeousdebut_loop",
"kingmouse_intro": "M_bat_kingmouse_intro",
"kingmouse_loop": "M_bat_kingmouse_loop",
"penguinlogistics_intro": "M_sys_penguinlogistics_intro",
"penguinlogistics_loop": "M_sys_penguinlogistics_loop",
"speedoflight_intro": "M_avg_speedoflight_intro",
"speedoflight_loop": "M_avg_speedoflight_loop",
"longmenbatimp_intro": "M_bat_longmenbatimp_intro",
"longmenbatimp_loop": "M_bat_longmenbatimp_loop",
"longmenoffice_intro": "M_bat_longmenoffice_intro",
"longmenoffice_loop": "M_bat_longmenoffice_loop",
"chernormal_intro": "M_bat_qiecheng_intro",
"chernormal_loop": "M_bat_qiecheng_loop",
"cherimp_intro": "M_bat_qiechengimp_intro",
"cherimp_loop": "M_bat_qiechengimp_loop",
"epic_intro": "M_bat_epic_intro",
"epic_loop": "M_bat_epic_loop",
"indust_intro": "M_bat_indust_intro",
"indust_loop": "M_bat_indust_loop",
"darkness01_intro": "M_dia_darkness01_intro",
"darkness01_loop": "M_dia_darkness01_loop",
"darkness02_intro": "M_dia_darkness02_intro",
"darkness02_loop": "M_dia_darkness02_loop",
"frostnova_intro": "M_bat_frostnova_intro",
"frostnova_loop": "M_bat_frostnova_loop",
"void_intro": "M_sys_void_intro",
"void_loop": "M_sys_void_loop",
"tech_intro": "M_sys_tech_intro",
"tech_loop": "M_sys_tech_loop",
"lab_intro": "M_sys_lab_intro",
"lab_loop": "M_sys_lab_loop",
"m_sys_science_intro": "M_sys_science_intro",
"m_sys_science_loop": "M_sys_science_loop",
"m_dia_street_intro": "M_dia_street_intro",
"m_dia_street_loop": "M_dia_street_loop",
"victory_intro": "M_bat_victory_intro",
"victory_loop": "M_bat_victory_loop",
"loading_intro": "M_sys_loading_intro",
"loading_loop": "M_sys_loading_loop",
"failed_intro": "M_bat_failed_intro",
"failed_loop": "M_bat_failed_loop",
"fesedm_intro": "M_bat_fesedm_intro",
"fesedm_loop": "M_bat_fesedm_loop",
"fesmetal_intro": "M_bat_fesmetal_intro",
"fesmetal_loop": "M_bat_fesmetal_loop",
"fesready_intro": "M_sys_fesready_intro",
"fesready_loop": "M_sys_fesready_loop",
"volcano_intro": "M_bat_volcano_intro",
"volcano_loop": "M_bat_volcano_loop",
"emperor_intro": "M_sys_emperor_intro",
"emperor_loop": "M_sys_emperor_loop",
"nightoflongmen_intro": "M_dia_nightoflongmen_intro",
"nightoflongmen_loop": "M_dia_nightoflongmen_loop",
"newhope01_intro": "M_dia_newhope01_intro",
"newhope01_loop": "M_dia_newhope01_loop",
"frostnovadie_intro": "M_avg_frostnovadie_intro",
"frostnovadie_loop": "M_avg_frostnovadie_loop",
"loneliness_intro": "M_avg_loneliness_intro",
"loneliness_loop": "M_avg_loneliness_loop",
"frostnovaevolution_intro": "M_bat_frostnovaevolution_intro",
"frostnovaevolution_loop": "M_bat_frostnovaevolution_loop",
"snowmonster_intro": "M_bat_snowmonster_intro",
"snowmonster_loop": "M_bat_snowmonster_loop",
"path_intro": "M_dia_path_intro",
"path_loop": "M_dia_path_loop",
"---请在上方添加数据---": "---请在上方添加数据---"
}["[CHARACTER", "BACKGROUND", "BACKGROUNDTWEEN", "BGEFFECT", "BLOCKER", "CAMERAEFFECT", "CAMERASHAKE", "CHAA", "CHARACTER", "CHARACTERACTION", "CHARACTERCUTIN", "CHARSLOT", "CONSUMEGUIDEONSTORYEND", "CURTAIN", "DALAY", "DALEY", "DEALY", "DECISION", "DELAT", "DELAU", "DELAY", "DELAY9TI", "DELAYT", "DIALO", "DIALOG", "EFFECT", "FADETIME", "GOTO", "GOTOPAGE", "HIDEITEM", "IMAGE", "IMAGEROTATE", "IMAGETWEEN", "LARGEBG", "LARGEBGTWEEN", "MULTILINE", "MUSICVOLUME", "MUSICVOLUNE", "NAME", "PALYSOUND", "PLAYMUSIC", "PLAYSOUND", "POPUPDIALOG", "PREDICATE", "SHOWITEM", "SKIPNODE", "SKIPTOTHIS", "SOUNDVOLUME", "STARTBATTLE", "STICKER", "STICKERCLEAR", "STOPMUCIS", "STOPMUSIC", "STOPSOUND", "SUBTITLE", "THEATER", "TUTORIAL", "VIDEO"]
该页面记录了明日方舟首次危机合约(Contingency Contract)的剧情,关卡请前往明日方舟/危机合约/危机合约β条目查看。
[HEADER(key="title_test", is_skippable=false, fit_mode="BLACK_MASK")] 危机合约 // Comments [Dialog] [Background] [Character] [PlayMusic(intro="$lab_intro", key="$lab_loop", volume=0.6, crossfade=1, delay=0.5)] [delay(time=1)] [Dialog] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [image(image="avg_9_2",xScale=1.1, yScale=1.1,block=false)] [imageTween(xScaleTo=1.3, yScaleTo=1.3,duration=30,block=false)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] ——天灾。 ——不知从什么时候开始,天灾开始越发频繁,让大地支离破碎。 人们躲藏在前人的智慧之中,用混凝土与金属建起躲避天灾的巢穴,称之为移动城邦。 但天灾依旧无情地捕猎着地面上的一切生灵,创造着远远胜灾难本身的苦难。 必须有人阻止灾难扩散,必须想办法从互相仇视、互相倾轧的城邦之间取得平衡—— [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=1, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [image] [Background(image="bg_bridge",screenadapt="coverall")] 否则在天灾撕裂我们之前,我们将无计可施。 [Dialog] [stopmusic(fadetime=2)] [delay(time=2, black=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Character(name="char_130_doberm_ex")] [name="杜宾"] ......你们来了,比预定的时间晚了一些。 [PlayMusic(intro="$m_dia_street_intro", key="$m_dia_street_loop", volume=0.6, crossfade=1, delay=0.5)] [Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=2)] [name="安洁莉娜"] 抱、抱歉,稍微绕了点远路, [name="安洁莉娜"] 幸好有普罗旺斯姐姐,不然麻烦就大啦...... [Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=1)] [name="普罗旺斯"] 整合运动在各地造成的骚乱比想象中还要......哎,不过能平安无事就好。 [Character(name="char_130_doberm_ex")] [name="杜宾"] 意料之中,现在的罗德岛就是面临这么多的麻烦。 [name="杜宾"] 总之,辛苦二位了,但愿这份合约能为我们缓解窘境。 [Character(name="char_130_doberm_ex",name2="char_291_aglina_1",focus=2)] [name="安洁莉娜"] 不光是我们难以获取物资补给......危机合约的合作人们似乎也都很煎熬。 [name="安洁莉娜"] 大家都希望有一个人能够站出来,让这个几乎停滞的合约机制重新运转起来呢...... [Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=1)] [name="普罗旺斯"] 但你一路上都念叨着,可以为博士分担压力什么的—— [Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=2)] [name="安洁莉娜"] 这、这是每一位罗德岛干员的职责所在! [Character(name="char_145_prove_1",name2="char_291_aglina_1",focus=1)] [name="普罗旺斯"] 好,好。 [name="普罗旺斯"] ......不过,这也不是什么能立刻解决问题的万能道具啦,不如说,恰恰相反。 [name="普罗旺斯"] 切尔诺伯格被天灾摧毁之后产生了多大的连锁反应,这份合约的厚度就能说明问题。 [name="普罗旺斯"] 就算是为了让罗德岛得到及时的援助......这样危险的任务真的要让精疲力尽的干员们...... [Character(name="char_130_doberm_ex")] [name="杜宾"] ......我明白你的担忧,但罗德岛从来就没有权利去考虑如何安然无恙地前进。 [name="杜宾"] 况且真正做出选择的人,也不是我们。 [Dialog] [Character] [delay(time=1)] [PlaySound(key="$dooropenquite", volume=0.9)] [PlaySound(key="$d_gen_walk_n")] [Decision(options="打扰了,杜宾教官。",values="1")] [Predicate(references="1")] [Character(name="char_130_doberm_ex")] [name="杜宾"] 博士,还有阿米娅,你们来的正是时候。 [Character] [Dialog] [Character(name="char_002_amiya_1#3",fadetime=1,block=true)] [delay(time=1)] [name="阿米娅"] 啊,杜宾教官,还有安洁莉娜小姐和普罗旺斯小姐! [name="阿米娅"] 任务辛苦了。既然二位已经回到了罗德岛,就意味着—— [Character(name="char_145_prove_1")] [name="普罗旺斯"] 没错,我们重新签订了合作条款,以及合约的所有相关内容,基本都带回来了。 [Character(name="char_002_amiya_1#2")] [name="阿米娅"] ——!太好了,谢谢你们! [Character(name="char_291_aglina_1")] [name="安洁莉娜"] 没事的,这也是信使的使命嘛。 [Character(name="char_145_prove_1")] [name="普罗旺斯"] 既然我们已经确确实实地把所有文件都交到了杜宾教官手上,那接下来的事,就都交给博士啦。 [name="普罗旺斯"] 如果是让博士来负责的话......你说对吧? [Character(name="char_291_aglina_1")] [name="安洁莉娜"] 嗯,我们信任博士。 [name="安洁莉娜"] 只是......也不要太勉强自己,好吗? [Dialog] [Character] [Decision(options="呃,好的?",values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#4")] [name="阿米娅"] 啊......现在的博士,可能还不清楚状况吧? [Character(name="char_130_doberm_ex")] [name="杜宾"] ......博士记不起很多事情,可我们也没有时间让你循序渐进地理解这一切,请理解。 [name="杜宾"] 普罗旺斯,安洁莉娜,再次感谢你们,你们可以抓紧时间休息了。 [name="杜宾"] 博士和阿米娅,跟我来,关于危机合约的解释,边走边说吧。 [Dialog] [Character] [stopmusic(fadetime=2)] [PlaySound(key="$d_gen_walk_n")] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Background(image="bg_corridor",screenadapt="coverall")] [Blocker(a=0, r=0,g=0, b=0, fadetime=2, block=true)] [Decision(options="危机合约?那是什么?",values="1")] [Predicate(references="1")] [Character(name="char_130_doberm_ex")] [name="杜宾"] ......要从那儿开始解释吗?好吧,长话短说。 [Dialog] [PlayMusic(intro="$lab_intro", key="$lab_loop", volume=0.6, crossfade=1, delay=0.5)] //////////////插入cg/////////////////// [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] //修改此处的image来切换cg [Image(image="cc_start",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=0.6, block=false)] [Character] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] //对话内容此处填入 [name="杜宾"] 危机合约,独立于任何我们所知的政治实体,你可以理解为一套独立的情报交换机制。 [name="杜宾"] 它接收由各种组织或个人发布的特殊任务,然后转送给有能力完成这些任务的人。 [name="杜宾"] 过去,我们曾通过完成危机合约获取足以支撑罗德岛运转的各种物资。他们是罗德岛重要的合作伙伴。 [name="杜宾"] 因为整合运动引起的冲突,我们与危机合约的联络一度断绝,不过在信使干员们的努力下,我们重新搭建起了交换途径。 [name="杜宾"] 而眼下罗德岛的状况,想必博士也心知肚明。对于危机合约可能带来的任何一点利益,我们都必须重视。 [Dialog] //对话内容此处填入 [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] [Image(fadetime=0)] [Background(image="bg_corridor",screenadapt="coverall")] [Blocker(a=0, fadetime=0.6, block=false)] /////////////////////////// [delay(time=1)] [Dialog] [Character] [Decision(options="那对方的目的是什么?",values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#1")] [name="阿米娅"] 为了减轻天灾所造成的影响......这是最初的目的。 [name="阿米娅"] 毕竟最早,危机合约是由天灾信使们设立的。 [name="阿米娅"] ......尽管我们只是各取所需,但“危机合约”的确有个一以贯之的信条。 [Character(name="char_130_doberm_ex")] [name="杜宾"] “都是为了更多的生命。”他们总是标榜类似的话。 [name="杜宾"] 我明白你的想法,这样空泛的口号的确会让人生疑,但我们过去的合作并不虚假,现在罗德岛会需要一份助力。 [Character(name="char_002_amiya_1#1")] [name="阿米娅"] ......杜宾教官说的对,无论如何,我们没有太多的选择。 [name="阿米娅"] 博士,这些任务将会非常困难。但为了打破罗德岛面临的僵局,这将是我们唯一的突破口。 [Dialog] [Character] [Decision(options="我明白了,我会尽力的。",values="1")] [Predicate(references="1")] [Character(name="char_002_amiya_1#3")] [name="阿米娅"] ——谢谢,博士! [name="阿米娅"] 那么我这就为博士讲解一下合约的具体流程,杜宾教官,麻烦了—— [Dialog] //////////////插入cg/////////////////// [Blocker(a=1, r=0,g=0, b=0, fadetime=0.6, block=true)] //修改此处的image来切换cg [Image(image="cc_cc",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Character] [Blocker(a=0, fadetime=0.6, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] //对话内容此处填入 [name="阿米娅"] 博士,请看。这是现在能够接触到的所有合约条目。 [name="阿米娅"] 危机合约将针对具体任务内容,提供许多非强迫性的“可选合约”。 [name="阿米娅"] 比如,在要求处理特殊目标的情况下,我们将会遇到有别于平时的敌人,或是为了达成目的而不得不采用特别的战术。 [name="阿米娅"] 类似的合约会有很多,当然也不全是增加任务难度的内容! [name="阿米娅"] 偶尔也会得到来自危机合约的各种援助,反而会让任务变得更加轻松呢! [name="杜宾"] 合理利用支援固然是好事,但别忘了我们的目的。当我们索求援助,罗德岛就会一无所得,这点需要注意。 [Dialog] //对话内容此处填入 [Blocker(a=1, r=0,g=0, b=0, fadetime=1, block=true)] [Image(fadetime=0)] [PlaySound(key="$d_gen_walk_n")] [Background(image="bg_lungmencommand",screenadapt="coverall")] [Blocker(a=0, fadetime=2, block=false)] /////////////////////////// //////////////插入cg/////////////////// [delay(time=2)] [showitem(image="item_cc_chose")] /////////////////////////// [Character(name="char_130_doberm_ex")] [name="杜宾"] 另外,一定程度上,危机合约为我们提供了自由选择的空间。但这并不是绝对自由的。 [name="杜宾"] 干员们的作战区域非常广阔,这意味着我们可以同时挑选多项危机合约进行。 [name="杜宾"] 但是,只要稍微想想就明白了吧?有些合约本身就是相互冲突的, [name="杜宾"] 想要同时完成反而会得不偿失,我们得避免这种情况。 [name="杜宾"] 当然,同时进行多项合约也意味着行动难度的逐步增加,如果不能很好地进行统筹和指挥,后果不堪设想。 [Dialog] [hideitem] [Character(name="char_002_amiya_1#2")] [name="阿米娅"] 没事的,我相信博士! [Character(name="char_130_doberm_ex")] [name="杜宾"] ......我不会质疑博士的能力,这一点早就验证过无数次了,但我还是有必要重申一遍。 //////////////插入cg/////////////////// [showitem(image="item_cc_hard")] [Character(name="char_130_doberm_ex")] [name="杜宾"] 根据合约内容,我们将把任务难度划分为“普通”和“困难”两个梯度。 [name="杜宾"] 当合约数量及危险等级评估系数在4及以下时,难度评估为“普通”。 [name="杜宾"] 当危险等级评估系数在7及以上时,则为“困难”。 [name="杜宾"] 而在一些较为特殊的行动地点中,危险等级会上升。 [Character(name="char_002_amiya_1#1")] [name="阿米娅"] 这样区分也是为了防止罗德岛在履行合约时出现不必要的损失, [name="阿米娅"] 我们......真的不能再轻易失去更多了。 [Dialog] [hideitem] [Character(name="char_130_doberm_ex")] [name="杜宾"] 没错。但这只是最基本的数据预测,实战中将会出现各种意料不到的情况,到那时.....就只能依赖博士的指挥了。 /////////////////////////// [Dialog] [Character] [Decision(options="没问题,交给我;我们不会失去任何东西的;......",values="1;2;3")] [Predicate(references="1;2;3")] [Character(name="char_002_amiya_1#1")] [name="阿米娅"] 博士...... [Character(name="char_130_doberm_ex")] [name="杜宾"] ......看你的样子,已经决定好该怎么做了。 [name="杜宾"] 普罗旺斯和安洁莉娜带回了全部的可执行文件,剩下的你们自己翻翻看吧。 [name="杜宾"] 博士,罗德岛现在的处境并不乐观,而现在,我们最有力的手段......就在你的手中。 [name="杜宾"] 期待你的表现。 [Dialog] //////////////插入cg/////////////////// [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Background] [delay(time=1)] ——“危机合约”。 [delay(time=1)] [Character(fadetime=0)] //修改此处的image来切换cg [Image(image="cc_end",x=0, y=0, xScale=1, yScale=1, fadetime=0)] [Blocker(a=0, fadetime=1, block=false)] [ImageTween(xFrom=0, yFrom=0, xTo=0, yTo=-20, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=15, block=false)] //对话内容此处填入 不论出身,不论种族,不论善恶,只要你有足够的实力——活下来,处理目标,获得报酬。 或是,处理危险的目标,获得巨额的报酬,以及,活下来。 不管接下来发生的将是怎样前所未有的灾难,“危机合约”都将在阴暗处继续撑起一张无人知晓的网。 这一切,都是为了更多的生命。 [Dialog] //对话内容此处填入 [stopmusic(fadetime=2)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [Image(fadetime=0)] [Blocker(a=0, fadetime=1, block=true)] ///////////////////////////
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